The GameLab Owner's Guide
Everything your GameLab does that nobody told you
No sign-up, nothing to buy. This is the manual we wish we'd put in the box — written from the questions that actually land in our support inbox.
WHAT'S IN HERE
Save in any game, anywhere
Games from 1991 never had a save function. Yours does now — mid-boss, mid-level, mid-anything. Drop a save and pick up on that exact frame tomorrow.
- 01Press the Menu button while the game is running. The game pauses where it is.
- 02Choose Save State and pick a slot. You get several per game, so you can keep a safe one and an experimental one.
- 03To come back: Menu → Load State → same slot. You resume on the exact frame.
The Nintendo DS library is already on there
This is the one almost nobody finds on their own, and the one people email us about the moment they do. Dual-screen games are already loaded — they just need the controls mapped to a console that doesn't have a touchscreen.
- 01Open the DS category from the main console list.
- 02The right analog stick acts as the stylus. Move it to move the pointer, press it in to tap.
- 03L2 and R2 switch which of the two screens you're looking at.
- 04Prefer both screens at once? Menu → Screen Layout → stacked or side-by-side.
Playing on your TV
One cable and the handheld becomes a couch machine. Same 15,000 games, four feet wide.
- 01Connect the console to any free HDMI port on the TV.
- 02Switch the TV to that input. The console output follows automatically.
- 03Pair a second controller if you want couch co-op — hold the pairing button until the light blinks, then select it in Settings → Controllers.
Two consoles, linked
Two GameLabs can play each other directly. No accounts, no passwords, no wifi — the consoles talk straight to one another. Works on a plane, in a car, at a campsite.
- 01Plug a dongle from the Multiplayer Kit into each console.
- 02Open the same game on both.
- 03One player picks Host, the other picks Join from the link menu.
- 04That's it. Racing, fighting, and the trading-and-battling games all work the way you remember.
Twelve games worth starting with
Fifteen thousand games is a lot of scrolling. The real problem isn't choice — it's opening the list, recognizing nothing, and putting it down again. So: twelve, grouped by the time you've actually got.
TEN MINUTES ON THE COUCH
- Super Mario Bros. 3
- Tetris
- Dr. Mario
- Super Mario Kart
AN HOUR AFTER WORK
- Zelda: A Link to the Past
- Super Metroid
- Donkey Kong Country
- Street Fighter II Turbo
A WHOLE WEEKEND
- Pokémon FireRed
- Final Fantasy VI
- Chrono Trigger
- Golden Sun
Common questions
How long does the battery last?
Around 8–12 hours of play depending on screen brightness and which console you're emulating. Charges over USB-C.
Can I add my own games?
Yes. The console reads a microSD card — drop files into the matching console folder and they appear in the list on next boot.
It won't turn on.
Hold power for a full 10 seconds, then plug it in and leave it 20 minutes before trying again. A fully flat battery needs a moment before it responds. If it still won't wake, email us.
A game is running too fast or too slow.
Menu → Emulation Speed → reset to 100%. Easy to knock by accident with the shoulder buttons.
I lost my save.
Check Menu → Load State and cycle the slots — most "lost" saves are in a different slot. In-game saves live separately and survive a restart.
Found something clever that isn't in here?
Email support@gamelabofficial.com and we'll add it.